Thursday, February 24, 2011

New experience and lessons about the game

 Large dog house
transferred from the lack of experience of the rapid metabolism of the machine age, the same token, an industry already had to maintain the flow if only the final result will be the level of degradation and the impetuous atmosphere. No matter OEM or original, Only allow more new stars, to the new to create a better environment for the growth, China's gaming industry can continue to move forward.
Unfortunately, in our industry, the couple are the least concerned about a crowd. Compared with the elderly, despite their tender, but more aggressive; although the lack of experience, but it has more fresh ideas. newcomers always be the elderly, the elderly is it not from ignorance of the new start? in the path of growth, Who has not made mistakes? who has done something funny? we interviewed the four new plans, both complete newcomers, but also worked for ten years whiteboard to know new people, but also an understanding of game production has been the opportunities. hope that these lessons and experiences for other just to get new tickets for the game industry can be helped.
First, recruits the legendary
Hu Zhe
While the game industry recruits, Hu Zhe has 10 years of experience, this from his smiling face and calm conversation can feel In 1996, just graduated from East China University of Technology, Hu Zhe Biochemistry candidates who designed the Shanghai Ubisoft game, when the Shanghai Ubisoft has just set up, because there is no game industry experience he was turned away. This failure to Hu Zhe left an impression: the game industry is a very exclusive circle, like the finished product, do not welcome newcomers.
but Hu Zhe has never given up their dream game. Last February, Hu Zhe Shanghai East Star got his wish to become a planning software. The Japanese game software OEM East Star has a resounding brand industry, twenty years it focused on the generation of Public Market, known as the certainly require a lot of courage. Now he is involved in the planning independently developed by the Eastern Star a street soccer online game until the final operation, the way for future accumulation of a complete game experience.
I learned
a French game company in the development of a horror game, they want to play the role in some of the NPC, mainly pedestrian way, outsourcing the production. They gave us some material, ready-made models and textures, textures are based on real photo shoot, we just help them repair on it.
the requirements of the other sounds clear, very simple, it is in the ordinary NPC, can not do them very surprising and overwhelming. So we spent a lot of time-consuming and labor-intensive ways to modify the hope that wherever possible a more realistic number, but the final effect is not obvious, do not see is the result of too much effort to beautify, and even we ourselves are not satisfied, customers will naturally be more satisfied with the project so yellow out. Although there is no financial penalty, but I am feeling very guilty, who are I do this project with colleagues in the morale certainly affected. then I guess, the other to the real truth may be another, such as the effect they may feel that not enough pictures of nature, want us to hand out the real results. < br> As a production coordinator with the customer base, I did not actively seek to understand and customer-depth discussion to understand the specific needs of each other, resulting in what we do out of place in the direction of deviation. This is partly because it was their own do not know how the production will encounter difficulties, no way to describe our confusion to the other; the other hand, feel that even such a simple question to ask each other, will appear that you are not professional. will no longer be encountered a similar situation, I will be made aware of the difficulties ahead, be more proactive in communicating with each other. meet the demand is not clear, we must ask, for example, to provide some reference to each other, or tell each other our specific approach.
fact, Check in the middle of (Middle-Check), I had to do the content we've sent each other to see. but the other's response was vague, but an the direction of our work, and later learned that this may be some other formulaic response. After this happened, the boss told me that you can not think what customers want, we must obtain court testimony as to the accuracy of the other replies. < br> Comment: Communication is the basic skills, is one of the most lacking in new capacity. External communication with customers, whether or internal communication with the art and procedures, can not take it for granted instead of with their thinking to other people's ideas. Be sure to the other party to find out every detail, but also be sure to let each other understand their every word.

new insights into my company better start from the most basic things, so you have the opportunity to learn the game all aspects of production, these aspects of what issues may arise, what are the solutions. skipped the learning process, such as direct producers do, you will be ill-judged, it is impossible to convince others. a project from the initial idea to the final shape will be very, very much the middle of the Crossroads, believe it will go in the wrong direction, not only costs time-consuming work, but it is easy to make things and finally found a completely different mind. If you do not Any project experience, you will not know when to make a decision what factors need to be considered, such adjustments can not predict what will produce results. The thought alone is not out of mind, only by experience. In the ideas, help us to make judgments.
just to do the planning, your mind may still self-centered, because it is not familiar with the process and art work, we had to do from the perspective of process and art to check their own ideas. Therefore, as a new planning process should, do more art of communication, you will learn a lot from the experience and knowledge. the first question may be just a few minute details, but in the process, your way of thinking subtle changes will occur.
Comment: some of the country due to the overall low level of game companies, new entrants after the direct entrusted with the task or a lack of experienced people in the guidelines, the couple is not necessarily a good thing, not only missed a lot of learning opportunities, but also prone to emotional complacency. Moreover, game development is an emphasis on team work, individuals of ability, without the cooperation of the team, it is difficult to play a role, and sometimes even counterproductive.
a Nan Zhu Nan is a
all a new career in the game, actually a half-circle . He usually collected from a variety of game development-related information on his personal website mm Through this platform, he knew a lot of people in the industry, but also the impact on a certain understanding of game development.
study at Tongji University, he began to use the summer to the game company employees, sophomore in Gameloft, junior When any of the tester in Shanghai Ubisoft .2005 1 month, he officially joined Ubisoft Shanghai to become a level designer. all of a Nan said of his childhood home, very strict control, in order to prevent him from playing computer games, parents to put into his computer a box, not let him out. As a result, he trained for a minute the computer from a turned state's ability to change back to boxing. I hope future children will have more opportunities to play the game, to playing the game I do. interest, no interest in technical things, and even rejection. I saw a technical problem, it will jump. but the level design is a combination of planning and technical work, not to say that the design of light on the brain to think about how can, and should also consider how to achieve. Strictly speaking, the level design is more biased in favor of the realization and implementation of technology, but relatively few design elements. You need to use editing tools to take out points in the process, technology there will be many problems. you have to write a script to control NPC concrete action, these are not lost what commands can be achieved, but there are a lot of procedural work, sometimes need to write code line by line, using the code control of the process logic.
level designers, as Ubisoft, you have to see a lot of code to study the function of the code which contains all what role, so the design level, you can call more functions, more implementation. I new to this work, comparing exclusion technique, let me have any technical problems to solve my colleagues, myself not to study. such as what to write the script, I always let other people help me do or turn to our Team Leader. Although he did not the consequences, gave people the trouble increases, the time delay of others. Remind me later Team Leader, to increase their independence, their own problems themselves, I aware of the problem, began to pay attention to learn some technical stuff.
but I still think, though planning is necessary to understand the technology, but should not be without a lot of creative energy to a number of technical issues. In my work, many problems are caused by engine limitations and imperfections caused by the editor, I can only be resolved through the method of beating around the bush. planning should be the focus of play, things should be technically very good program support, high efficiency to complete, can not account for some meaningless live energy of your work 80%.
Comments: any piece of knowledge may restrict short-board planning for development. each and every plan Comparative aspects of its own good, some are good at creating, and some are good at achieving, in addition to good things to play themselves, but for the newcomer, more importantly, their knowledge as soon as they fill up on the short board.
My experience
Ubisoft is focusing on internal knowledge sharing, here is like a knowledge base, scattered with a large number of valuable documents and information, as long as you are interested, can always find what you need. and many elderly people here are involved in the development of world-class game, the elderly and very equal relationship between the new, old people are very willing to help newcomers, as long as you are willing to ask, they are willing to answer. So Ubisoft, you must be a heart, to see more listen more to ask, do not just do their own thing even if the hand over. a good at learning new here can understand the idea of playing games all kinds, such as how to operate large projects, how to do the transplant, how to analysis of a game, such as lens (Camera), role (Character), control (Control) of the rules, such as air wall is not allowed, when the players think that something is available when it must be available.
couple, the only drawback is the lack of such enterprises Ubisoft the opportunity to try and space, each person has a fixed and concrete work. In such circumstances, new thinking can not be complacent and give up power, should strengthen the ability to think independently.
Comments: new first task is to sponge camel learn new knowledge, on the one hand, when a project can gain experience, we must also be off, take full advantage of the company's resources to find tools that can help improve their own. In no case affect their own jobs, but also can try to do some things themselves, to keep their minds active.

25-year-old Guo Guo but an out of new, biological education, he graduated from high school should have been standing in a classroom to teach students from single-cell organisms to mammals and Evolution. holding the love of the game, and to Shanghai, look for opportunities to enter the gaming industry .2005 December, Ubisoft made in Shanghai, testers 5 months later, Guo joined the Eastern Star, a colleague Zhe Hu.
Guo long hair , wearing a loose T-shirt, looked youthful and assertive. to Shanghai, he thought the game companies should have a very nice creative environment, the morning work late at night will work until very late, nothing on the outside for inspiration With inspiration and colleagues together to brain storm field. In short, very casual, very free and full of creativity. education base in the GA game received training in planning, he knew the game was originally a very rigorous work, process and has a fixed, not a want to do on how to do. but really in the game until the company began work, he discovered that not only can not be arbitrarily planned, have everywhere for others. such as documents, written before the documents are to own view, as long as they understand on the line, but now it is to write to anyone, let others know what you think.
my lesson and I
James (Leung Chun-ho) had a fierce between the mouth . At that time I was to catch a program, the afternoon will finish to the customer, that was the last day. James is kind to read my proposal to take over again and found a lot of problems, and then tell me these places need to be modified . was my first feeling is negative, very negative, I think these problems can not be resolved before the program today to pay, has no time to go to make any changes to the. James that such things can not be read to the customer, but I insist on nothing big problem, but those issues in his eyes because he just did not understand my case. At that time I have with the aggressive tone, the mood is very excited and also a great voice. James's face looks a little frustrated, he may feel own some good intentions, but was rejected and I had to.
calm down, I re-read your writing again, James found some of the problems that do exist, they still changed at his request, eventually distributed to customers on time. Then the two of us to sit down and analyze why such a quarrel, why my emotions would be so excited, it will say something offensive words. James is my teacher, I respect him and hope to hear his opinion, but I was a lot of pressure, time is very nervous, a nervous man, a stretch up, it will not control their emotions.
The lesson I learned two things: first, work attitude, recurrence of similar situations in the future, I have to stand up to listen to an objective point of view of others, as far as possible without personal subjective feelings, and if I was able to objectively look at our own things, there would be such a big response, but also the views of James to have a fair understanding. The second is to learn to work under pressure, the more you worry, the more error-prone, the pressure can not be a perfunctory excuse.
Comments: need to be carefully planned to actively listen to others comments and suggestions, we must first recognize each other's views and recommendations of value, even if you do not agree with them. Second, we must try to objectively look at each other's behavior words, to avoid the improper comments of others. planning need to learn under pressure work, even in a state of high tension, we must keep a clear head.

my experience the main business of the company to outsource, planning is relatively small, so I now have the opportunity to do an independent project. I no similar experience, do not know where to start, do not know, and proceedings commenced prior art, planning what needs to be done. My approach is from the beginning to ask, first ask around a veteran of project development, such as James ; more direct approach is to ask the art and procedures, I first tell them my ideas, then ask them what I need to provide something for you, your workflow is how, you first need to what, what is required after priority How right. We have a great program of art and experience, they usually start working before the plan will first receive a planning case, so the content of the work plan very well. I was new to his work in order to familiarize themselves with the process to more experienced people around to ask, can not be afraid to open.
for the newcomer, eager to learn humility the most important and creative passion can be put off. new passion should be reflected in the diligent, the initiative to ask take the initiative to do things to others. Do not give you the task to others, you are done, others do not give you a task, you do nothing. You do not work hard, do not keep this enthusiasm can not be faster grow up. new people is certainly more bitter, not familiar with the work content and the environment, often overtime, treatment is relatively low. But I think as a rookie, in the first two years, to learn and gain experience is the most important So I am most worried about is the speed of their growth.
Comments: The company's job description and the exact same way, as soon as possible to adapt to new environments, familiar with the work flow. first came to the company, all the work for you are strange, when the loss should be more to colleagues for advice. even if there have been some experience, still have to maintain the mentality from scratch, which requires both studious spirit of humility, but also have a proactive attitude.
Yu Xiaoqi
22-year-old Yu Xiaoqi is secondary education, this degree so that he shut out by many game companies. His first job was a grand GM, 2002, when years have not been so well-known grand to the game as the industry seems like a lot of people now so confidently. made a GM 4 months after the father's request and arrangements, Yu Xiaoqi into the center of the Shanghai Postal Bureau. Post Office is a iron rice bowl, salary and welfare Yes, colleagues get along very harmonious. where he is responsible for sorting registered letter work, one to do that for two years.
Yu Xiaoqi childhood growing up in single-parent family, his family was poor, the son of his father's greatest wish is that a good job. So in 2004, when Yu Xiaoqi own decisions to resign from the post office, switched to digital Zarva, he even dared to tell his father the first time. Zarva Digital made in the year of product specialist, the company closed down, he was in up to six months unemployment. those days are tough, Yu Xiaoqi every day under tremendous pressure, anxious father to help him contact some other way, taxi drivers, crane drivers were his hh can not refuse. He has a 6,7 candidates planning firm position, but repeated test failures, education became a major obstacle. Although constantly under attack, Yu Xiaoqi, or refused to give up, he sat every day for nearly an hour car to the GA game education base, continue to listen to the class instructor, GA all the activities he will participate, always quietly there in the industry in a variety of occasions.
February of this year, Yu Xiaoqi finally to do so to be a plan, is responsible for rice crackers in the game interface and chat system. He knew the basis of good, so be prepared to spend two years to complete the entry phase.
I learned
day at noon, we all to eat, and the office no one else, just me and Big Po (Lai Jieting game producer of rice crackers) at. I passed our art computer and saw the computer screen with a woman he painted the original painting. I think this woman style and not the same as I imagined, to jokingly say that the sentence: told I have to respect each member of the team.
fact, I have no malice, and I very good relationship between the original painting, and usually also play games with the same number. but then I reflect on their mistakes, If it were me, I do not interface, after reading other people, said: sentence would undermine team morale and cohesion.
another occasion, when the lunch break, I played with Art to him and a voice shouting others.
Comments: wanting to learn to respect the other members of the team. because it is not familiar with the environment, or lack of experience in dealing with people, new people will often make mistakes on people doing things. more empathy, more standing look at other people's point of view of their words, only respect for others, then others will respect you.

I interviewed my experience many companies have failed, these companies, I am most impressed by InterServ, because it not too much care about my qualifications. InterServ Chief Operating Officer Tom Yu Jen encouraged me to say that new people into this line, a lot of things we are all the same, very few people truly outstanding, the key to perseverance. I do not how to various aspects of capacity , play the game not many, only by devotion. was because of my low starting point, so to study harder than others. In doing their own work, if there is time, I will help other people not doing anything, such as to help to change my music format, to help art Gogo path, or to help do some other planning documents.
I think honesty is very important to the couple can not pretend to understand. new vanity may be strong at times , never played the game, played himself to say, do not understand something, and would not admit that they do not understand. because there is no experience, when the new easy to make mistakes at work, if for fear of being scolded and to cover up their mistakes, Even now, was to conceal the past, the future still will be found, that time will delay the progress of the whole team, a small mistake will turn into a big mistake.
Comments: by helping colleagues to do some supplementary work will not only give new hard working people to leave the impression, and colleagues more easily integrate into the group, promoting mutual understanding. Honesty is one of the important qualities of new people, do not worry about exposing their lack of, or progress difficult.
II veterans Manual < br> Liang Zhen Hao
in the eyes of her students, Liang Zhen Hao is a passionate and a good teacher, willing to put their knowledge and experience to share with others without reservation; in the eyes of colleagues, he is a good listener good partner, never mind any objection to any person; in the boss's eyes, he is a good dedicated staff, although only a few days away from his wife's production, he were still crazy overtime. But for these evaluations, Liang Zhen Hao I and do not care, he cares about is the player's eyes, he is not a good plan.
reporter saw Liang Zhen Hao, most of the time, he is thinking about, or ask questions. for the first time to the Eastern Star, he asked a reporter why the beat him by 7 points a game, he said that some publishers only gave 5 points, and then he asked this 3 buckle in what place. the second time to the Eastern Star, he paced alone in the room until reporter to leave, he walked out to say goodbye to the reporter thanking the recommendations raised in the letter.
Liang Zhen Hao regarded recruits in South Korea earlier in the experience, he entered a small studio only 4,5 people. At that time he has to do more than just planning, but also wash dishes, clean up the room like chores. The small company gave him a lenient environment, we have no experience, all the things that can only rely on their own way, and he therefore tried a lot of ideas freely. the company's procedures and the art is 外包 to other companies do with those experienced in the procedures and fine arts exchange process, he mastered the game development knowledge and experience of many.
year later, Liang Zhen Hao joined JCE company, JCE two years, he has served as a The main planning and gain a lot of valuable lessons In 2003, after the failure of job the United States Blizzard, Liang Zhen Hao came to China, China has a much larger than the Korean gaming market, which means that a successful game in China will more people to play, a game plan for, such a sense of accomplishment Xianran unparalleled .2005, Liang Zhen Hao joined Shanghai East Star software, developed for the East Star online games, continue to practice the way of his plans. < br> Advice one: that they do not know what
just joined the JCE, we group the lack of experienced people, as the main plan is no large-scale online games and game development experience, even for single games and online games the difference between big game and small game are ignorant of the difference, only the strength to move forward relying on break. I was also served as project manager, but I do not have any project management experience. So when CEO asked me When the game you can test, I put the game out the function of the column, said: They do not know what they do not know. If they do not know what they know, can ask, to study; but if they do not know to trouble.
advice II: primary and secondary, regardless of prioritizing
is one of the most common problems new. They often take their mind to write down everything, including some very fine things, such as what cut a strange kind of reaction. details in the development process will be changing , planning the first thing to do is the main concept (Concept) determined, this is the most important. For example, we set implementation, these implementations in the future development process can be changed, but the concept can not be changed. If the start focused on the specific method is easy to lose direction in the future.
This is my in the development of The biggest mistake made, no definite concept of the beginning, not to plan around the concept of the game features the choice, resulting in the game even though I added many features, these features are fragmented and not related to each other, there is no uniform the concept of mixing them up. Thus, although the game has lots of features exist, but players still feel this game was not playable.
Advice Three: Learn to communicate with people who do not understand the game such as boss
communication. bosses usually do not understand the game more, they do not have the time and effort to further play your game. You want them to understand your ideas, do not be too detailed a number of things can tell them, but to grasp the concept of to tell them the concept. For example, when the JCE, the company's CEO Ms. King asked me how the battle system the game, if I told her what the enemy in the game, what race, what career, she is unlikely to understand . So when she always would say to me: , but the structure is complicated. br> When I was new, when Ms. King taught me a lot. In the JCE two years, she keeps telling me: Please put the concept of good, no concept, your ideas will not be clear, no one can understand your game. but then I was still young, do not want to open to her suggestions, I always said to her, shouting: I do not have time, I want to quickly complete the detailed documentation to finalize all the details, instead of what the concept. then I do not want to admit that the idea of always wrong, always instinctively thought to the exclusion of others. development which direction I will jump. So the tolerance for Ms. King, I have been very grateful, she gave me a free room for development.
in the development of , but went to the other extreme, into a hard ball. because group. Although the test reflects the game down a lot of players play too hard, and in addition to PK, feel no more, but I still stick to their own opinion, refused to amend the design direction of the game.
open to other team members proposal, listened carefully to the views of players, these two points is the quality of planning must have.
Advice Friday: learn to persevere and to give up
new interview or to students in class, I often reflect on what is good planning, what is bad planning? programmers can come up with their own code, you can come up with their own art works, planning it? nothing to prove their ability to plan things. if that is the ;, then what is the lack of bigger picture, can not be generalized.
ability to plan how the game is reflected in where? I think not only design, is more important is choice. Very often the choice faced by the planning is not the right answer, the planning done is set from the initial concept, stick to their choice of direction, and to convince partners to move in this direction. If you swing in the selection of not only the game will be hell broke loose, the other members of the team will feel confused. So, a Good planning should know when to give up, when to insist. this point, I was still learning now. Based on this consideration, the new plan, I do not think they should be given too many rules, and do not use your will to instead of their thoughts.
advice VI: passion, curiosity, positive
planning for the new run, some of the character is very important. The first is passion, I do not want and lack of enthusiasm, just as a planning people who work to work together. game development is sometimes smooth, sometimes extremely difficult, the lack of enthusiasm in most of the time may be competent, but it aggravated the situation, they are likely to give up.
be followed by a stars curious mind, curious about new things. Some people realize they took the wrong train, will be very depressed, sighed, went to sleep; some people may be very excited because he felt that his past is not through this route, you can use observed around this opportunity. the game is ...

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